Though many species consider escape pods to be a foolish practice, claiming it as simply a slower way to die in the vast empty darkness of space, the majority of the galaxy considers some form of escape pod a good idea. What is far less commonly agreed upon is the execution of the concept. Some species restrict them to larger vessels they consider likely to survive an emergency long enough to use them, others consider them near-religious devices to use for recording one's last words or will, and still other factions consider reversing the idea entirely and ejecting damaged sections of ship rather than escaping from it.

Even eliminating the more radical notions, there a several major "classes" of escape pod in common use throughout the galaxy.

Drifter Pods: These are by far the most popular and common type of escape pods in use. Typically unable to maneuver beyond their initial escape, these pods are little more than floating boxes or spheres with basic life-support and an emergency beacon. Minimal in size and reasonably inexpensive, they provide a decent option for passenger cruisers and military vessels whose nature will result in a quick search along a known course when the vessel fails to arrive at its known destination. The individuals stuffed inside might be in rough shape and more than a little claustrophobic when picked up, but it gives a decent chance of survival…in ideal circumstances.

Cryo-Pods: A step up in both price and survivability, these are somewhat less common for military and passenger cruisers, being more typically used on private vessels. Like their drifter cousins they have virtually no maneuverability, and rely on an emergency beacon to be found. In nearly all other respects, however, they differ in execution. Typically oblong single-person affairs, as the name implies these escape pods contain a stasis device, usually cryostasis for that technology's low power requirements. Once the pod is activated, the occupant is placed in a stasis that will last until the pod is picked up. This gives the pods a much greater longevity, one measured in centuries rather than the limited few weeks that even the best drifter pods can manage. This, of course, radically increases the likelihood of someone eventually finding it. However, it has also led to the occasional find of a centuries old pod that still functions and has kept its occupant alive long past their own era. These "people out of time" have also inspired countless ghost stories in hundreds of cultures over the millennia since the first of this pod type began manufacture.

Travel Pods: By far the most expensive and least common type of the "common" pod classes, these pods differ in one critical fashion from their brethren. As the name implies, that difference lies in their ability to maneuver post-escape. In some ways these pods are closer in function to small sub-light shuttles than to escape pods and, at least in systems with a jump ring, can often travel far enough, fast enough, to put the pod occupant in the path of other ships. Typically, these pods are in use by VIPs and rich private ship owners, who want the highest chance of survival. Not only do they have an excellent chance of reaching the nearest Jump Ring and thus being picked up by through-traffic, but they can also maneuver away from the various dangers of space. Such dangers, be it the wreckage of the original ship or planetary gravity wells that drag a pod to its doom, are common killers for the other pods classes.

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